Skills and Requirements
- Excellent core 3D modeling skills using Max/Maya and ZBrush
- Strong Photoshop skills and ability to create both photorealistic and stylized hand painted textures
- A good understanding of PBR work flow, and procedural software’s such as Substance Painter and Quixel Suite
- Experience with of working with modern game engines, for example Unreal and Unity
- A strong portfolio with high and low poly modeling and texturing examples
- Should ideally have 1 or more years of experience in the game industry.
- Create high quality realistic and stylized next gen game environment buildings, props and landscapes, PVR Character.
- Sculpt and Model High and low polygon assets and texture them through the PBR pipeline
- Ensure assets created follow the given art direction, and are within the agreed production deadlines and conform to the required technical specifications
- Is eager to improve and continually develop required skills through personal learning and
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